Create.
Everything here makes new elements. Each command runs in one transaction —
if the result isn't right, one Ctrl+Z removes it cleanly.
Walls, floors, ceilings
Walls from point to point on a level; floors and ceilings from a closed boundary. Types optional — Copilot asks or defaults sensibly.
When: blocking out quickly, or scripted geometry that's tedious by hand.
Ceilings need Revit 2022+. Level names are validated before anything is built.
Rooms, levels, grids
Rooms at a point with an optional name; new levels at an elevation; straight grid lines between two points.
When: project setup — and Copilot checks the name isn't already taken first.
Sheets & placing views
New sheets with number, name, and optional titleblock; any view placed onto any sheet.
When: documentation runs — pair with duplicate-view to mass-produce sheet sets.
Schedules
A new schedule for any category, with the columns you name — or sensible defaults per category.
When: the "I just need a door schedule with these four columns" moment.
3D views & section boxes
A fresh isometric 3D view, opened for you — then scope its section box to a level or a set of elements.
When: coordination views and screenshots. "Box the 3D to Level 8" is one sentence.
Placing doors, windows, families
Doors and windows onto a host wall; any family instance at a point, optionally on a named level.
When: repetitive placement, especially when you know the coordinates or the host.
One in every room
One instance of a family at the centre of each placed room — optionally filtered by room name.
When: the smoke-detector job. Anything that goes "one per room" — detectors, sensors, light switches, room tags' best friend.
Text notes
A text note at a point in a view.
When: the "add TYPICAL next to this" ask, without leaving the keyboard.
View filters & project parameters
Reusable view filters (category + condition) and new project parameters bound to categories — yes/no, text, number, length, area, angle.
When: standards setup — the filter you'll colour by later, the parameter your QA pass will fill.
Batch builds — one undo
An ordered list of creates that runs as one atomic build — later steps can reference what earlier steps made. A room with its four walls, a row of grids, a run of fittings: one command, one transaction, one undo.
When: any multi-element build. It's faster than element-by-element and reverts as a unit.